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Game developers conference (30ème édition)

Game developers conference (30ème édition) Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology. The Game Design Track explores the challenges and ramifications of the interaction between new technologies and established techniques.

Moscone center, San Francisco (CA), U.S.A. (du 2016-03-14 au 2016-03-18)

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